![]() This does not appear to be a "simple" out of memory issue - even taking the fact that the binary is a 32bits one it never seems to use more than ~1.5GB (out of 8GB of ram). It seems the port of Warband on Linux is less stable than the latest win version when you use large mods such as Floris has anyone experienced this ?īasically the game will crash, mostly in scene transitions (battle => map or marketplace => town menu) with memory issues using those large mods (C++ exceptions thrown such as "std::bad_alloc" and sometimes simply segfaults) the only "fix" that seems to work is to decrease the texture details to 10, even though the game works perfectly fine up until the crashes.
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